Test of Time, Civilization 2: Midgard Scenario, Let's Play!

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Length: Hel 10 to Bor 59
THE EPIC OF MIDGARD
Volsang was frozen solid in his fortress in the far south of Midgard. Everyone knew he had been like this for a very long time - inasmuch as his frightful story had been told forever. They knew he had one been very much alive, very terrifying, and at the point of enslaving the world to his will when the brave Dreya fortuitously discovered the spell that imprisoned him forever.
Over the centuries the terror had faded into complacency and now his name only frightened children at bedtime. What no one realized was that their forefathers' victory hadn't been quite as complete as they believed and that the terror was about to return.
Your (our) goal is to destroy the re-awakening, evil wizard Volsang before he can escape the spell. You can succeed by either:

  1. Conquering the world and, thereby, uniting the power of the races to successfully overcome Volsang; or
  2. Building the ultimate weapon, the Great Siege Engine, that can expel Volsang from alll planes of existence; or
  3. Locating Bifrost (impossible according to word), the rainbow bridge that connects Midgard with Asgard, the home of the gods. They will then help you defeat Volsang.
    It is common belief that you can only fiind Bifrost by intense research into the magic arts or by completion of several tasks set before you by the gods as a test of your worthiness.
    NOTE: Don't rename your (our) capital city if you care about these vents workings properly.

Foreword

this playthrough inspired by GamerZakh's I recently came across, which I found after watching the Yogscast's Civ Channel Test of Time run. Sorry for the YT links, it is a trash site.

Zakh is staring at his city screen. It is encircled in bands of treants, he is an elf, strange thang. He recently made the decision to build a storehouse, saying, 'I need a storehouse everywhere.'

I first got Test of Time as a Christmas present, and not knowing how badly it panned at that age, all I had to go off of was another copy of Civ 2 Gold and the Prima Strategy guide I got as I go to thrift stores and buy strategy guides, I was a happy kid getting this. Let's start!

Strategy and Turn 1, Hel 10:

Playing as Buteo put me in a nice spot for a conquest victory, I just need to find a cloud 4 tiles away from a enemy city, spam sorcerers and that's the early conquests sorted. PS: I found this resource for those who want to know everything about what I should be doing.

A cherub like settler is preparing to build a mine on a rare resource in the clouds.

Frig 10:

Managed to waste a turn while trying to grab a screenie, no big. Here's my starting city and the lovely Magic Node they are gathering.

The capital of Eagle's Aerie, I can't rename this city.

Meagre resources so far and no ability to irrigate, but 4 trade at start is nice. Magic clouds can only be mined, let's look at them:

Magic Clouds.

Among clouds, the best, so far I've seen in my time in this game. The no trade bonus on roads and lack of rivers is a problem, but 2 food and improvable to two metal is nice and real simple. These cities will grow big and fat. Let's look at Magic Nodes.

Magic Nodes.

Magic Nodes make up the only source of trade in Magic clouds, yet I haven't looked at the other rare. Here's hoping there's another up here, if not I will rush a surface city after next turn.

So Much Writing, BREAK ONE